/** * Jingga * * @copyright Jingga * @license OMS License 2.0 * @version 1.0.0 * @link https://jingga.app */ #ifndef TOS_MODELS_GUILD_H #define TOS_MODELS_GUILD_H #include "../../../stdlib/Types.h" #ifndef MAX_CHAR_NAME_LENGTH #define MAX_CHAR_NAME_LENGTH 32 #endif #if SERVER struct SGuild { int id = 0; char name[MAX_CHAR_NAME_LENGTH]; byte rank = 0x00; }; #endif // @performance The client should cache the guild names -> avoid sending guild names through network struct CGuild { int id = 0; char name[MAX_CHAR_NAME_LENGTH]; byte rank = 0x00; }; #endif