/** * Jingga * * @copyright Jingga * @license OMS License 2.0 * @version 1.0.0 * @link https://jingga.app */ #ifndef TOS_GPUAPI_OPENGL_WIN32_H #define TOS_GPUAPI_OPENGL_WIN32_H #include #include "../../platform/win32/Window.h" #include "../../stdlib/Types.h" typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef signed char GLbyte; typedef short GLshort; typedef int GLint; typedef int GLsizei; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void GLvoid; #define GL_ACCUM 0x0100 #define GL_LOAD 0x0101 #define GL_RETURN 0x0102 #define GL_MULT 0x0103 #define GL_ADD 0x0104 #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_CURRENT_BIT 0x00000001 #define GL_POINT_BIT 0x00000002 #define GL_LINE_BIT 0x00000004 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_LIGHTING_BIT 0x00000040 #define GL_FOG_BIT 0x00000080 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_VIEWPORT_BIT 0x00000800 #define GL_TRANSFORM_BIT 0x00001000 #define GL_ENABLE_BIT 0x00002000 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_HINT_BIT 0x00008000 #define GL_EVAL_BIT 0x00010000 #define GL_LIST_BIT 0x00020000 #define GL_TEXTURE_BIT 0x00040000 #define GL_SCISSOR_BIT 0x00080000 #define GL_ALL_ATTRIB_BITS 0x000fffff #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON 0x0009 #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_TRUE 1 #define GL_FALSE 0 #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 #define GL_DOUBLE 0x140A #define GL_NONE 0 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 #define GL_2D 0x0600 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_POINT_TOKEN 0x0701 #define GL_LINE_TOKEN 0x0702 #define GL_POLYGON_TOKEN 0x0703 #define GL_BITMAP_TOKEN 0x0704 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_EXP 0x0800 #define GL_EXP2 0x0801 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_COEFF 0x0A00 #define GL_ORDER 0x0A01 #define GL_DOMAIN 0x0A02 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LIST_MODE 0x0B30 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_LIST_BASE 0x0B32 #define GL_LIST_INDEX 0x0B33 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_LIGHTING 0x0B50 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_SHADE_MODEL 0x0B54 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_MATERIAL 0x0B57 #define GL_FOG 0x0B60 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_FOG_MODE 0x0B65 #define GL_FOG_COLOR 0x0B66 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_MATRIX_MODE 0x0BA0 #define GL_NORMALIZE 0x0BA1 #define GL_VIEWPORT 0x0BA2 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_DITHER 0x0BD0 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND 0x0BE2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_AUX_BUFFERS 0x0C00 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_INDEX_MODE 0x0C30 #define GL_RGBA_MODE 0x0C31 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_RENDER_MODE 0x0C40 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_FOG_HINT 0x0C54 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_SUBPIXEL_BITS 0x0D50 #define GL_INDEX_BITS 0x0D51 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_BORDER 0x1005 #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F #define GL_EMISSION 0x1600 #define GL_SHININESS 0x1601 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 #define GL_COLOR_INDEX 0x1900 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #define GL_BITMAP 0x1A00 #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_RENDER 0x1C00 #define GL_FEEDBACK 0x1C01 #define GL_SELECT 0x1C02 #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_S 0x2000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 #define GL_MODULATE 0x2100 #define GL_DECAL 0x2101 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_ENV 0x2300 #define GL_EYE_LINEAR 0x2400 #define GL_OBJECT_LINEAR 0x2401 #define GL_SPHERE_MAP 0x2402 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_PLANE 0x2502 #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_CLAMP 0x2900 #define GL_REPEAT 0x2901 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_R3_G3_B2 0x2A10 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_C3F_V3F 0x2A24 #define GL_N3F_V3F 0x2A25 #define GL_C4F_N3F_V3F 0x2A26 #define GL_T2F_V3F 0x2A27 #define GL_T4F_V4F 0x2A28 #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T4F_C4F_N3F_V4F 0x2A2D #define GL_EXT_vertex_array 1 #define GL_EXT_bgra 1 #define GL_EXT_paletted_texture 1 #define GL_WIN_swap_hint 1 #define GL_WIN_draw_range_elements 1 #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 #define GL_DOUBLE_EXT GL_DOUBLE #define GL_BGR_EXT 0x80E0 #define GL_BGRA_EXT 0x80E1 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8 #define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9 #define GL_PHONG_WIN 0x80EA #define GL_PHONG_HINT_WIN 0x80EB #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC #define GL_LOGIC_OP GL_INDEX_LOGIC_OP #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT extern "C" { WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value); WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref); WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); WINGDIAPI void APIENTRY glArrayElement (GLint i); WINGDIAPI void APIENTRY glBegin (GLenum mode); WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); WINGDIAPI void APIENTRY glCallList (GLuint list); WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); WINGDIAPI void APIENTRY glClear (GLbitfield mask); WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); WINGDIAPI void APIENTRY glClearDepth (GLclampd depth); WINGDIAPI void APIENTRY glClearIndex (GLfloat c); WINGDIAPI void APIENTRY glClearStencil (GLint s); WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation); WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v); WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v); WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v); WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue); WINGDIAPI void APIENTRY glColor3iv (const GLint *v); WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); WINGDIAPI void APIENTRY glColor3sv (const GLshort *v); WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v); WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v); WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); WINGDIAPI void APIENTRY glColor3usv (const GLushort *v); WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v); WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v); WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v); WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); WINGDIAPI void APIENTRY glColor4iv (const GLint *v); WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); WINGDIAPI void APIENTRY glColor4sv (const GLshort *v); WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v); WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v); WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); WINGDIAPI void APIENTRY glColor4usv (const GLushort *v); WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); WINGDIAPI void APIENTRY glColorMaterial (GLenum face, GLenum mode); WINGDIAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); WINGDIAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); WINGDIAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); WINGDIAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); WINGDIAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); WINGDIAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); WINGDIAPI void APIENTRY glCullFace (GLenum mode); WINGDIAPI void APIENTRY glDeleteLists (GLuint list, GLsizei range); WINGDIAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); WINGDIAPI void APIENTRY glDepthFunc (GLenum func); WINGDIAPI void APIENTRY glDepthMask (GLboolean flag); WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); WINGDIAPI void APIENTRY glDisable (GLenum cap); WINGDIAPI void APIENTRY glDisableClientState (GLenum array); WINGDIAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); WINGDIAPI void APIENTRY glDrawBuffer (GLenum mode); WINGDIAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); WINGDIAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); WINGDIAPI void APIENTRY glEdgeFlag (GLboolean flag); WINGDIAPI void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); WINGDIAPI void APIENTRY glEdgeFlagv (const GLboolean *flag); WINGDIAPI void APIENTRY glEnable (GLenum cap); WINGDIAPI void APIENTRY glEnableClientState (GLenum array); WINGDIAPI void APIENTRY glEnd (void); WINGDIAPI void APIENTRY glEndList (void); WINGDIAPI void APIENTRY glEvalCoord1d (GLdouble u); WINGDIAPI void APIENTRY glEvalCoord1dv (const GLdouble *u); WINGDIAPI void APIENTRY glEvalCoord1f (GLfloat u); WINGDIAPI void APIENTRY glEvalCoord1fv (const GLfloat *u); WINGDIAPI void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v); WINGDIAPI void APIENTRY glEvalCoord2dv (const GLdouble *u); WINGDIAPI void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v); WINGDIAPI void APIENTRY glEvalCoord2fv (const GLfloat *u); WINGDIAPI void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); WINGDIAPI void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); WINGDIAPI void APIENTRY glEvalPoint1 (GLint i); WINGDIAPI void APIENTRY glEvalPoint2 (GLint i, GLint j); WINGDIAPI void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); WINGDIAPI void APIENTRY glFinish (void); WINGDIAPI void APIENTRY glFlush (void); WINGDIAPI void APIENTRY glFogf (GLenum pname, GLfloat param); WINGDIAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params); WINGDIAPI void APIENTRY glFogi (GLenum pname, GLint param); WINGDIAPI void APIENTRY glFogiv (GLenum pname, const GLint *params); WINGDIAPI void APIENTRY glFrontFace (GLenum mode); WINGDIAPI void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); WINGDIAPI GLuint APIENTRY glGenLists (GLsizei range); WINGDIAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); WINGDIAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); WINGDIAPI void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); WINGDIAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params); WINGDIAPI GLenum APIENTRY glGetError (void); WINGDIAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params); WINGDIAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params); WINGDIAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); WINGDIAPI void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); WINGDIAPI void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); WINGDIAPI void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); WINGDIAPI void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); WINGDIAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); WINGDIAPI void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); WINGDIAPI void APIENTRY glGetPixelMapfv (GLenum map, GLfloat* values); WINGDIAPI void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); WINGDIAPI void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values); WINGDIAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params); WINGDIAPI void APIENTRY glGetPolygonStipple (GLubyte *mask); WINGDIAPI const GLubyte * APIENTRY glGetString (GLenum name); WINGDIAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); WINGDIAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); WINGDIAPI void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); WINGDIAPI void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); WINGDIAPI void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); WINGDIAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); WINGDIAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); WINGDIAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); WINGDIAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); WINGDIAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); WINGDIAPI void APIENTRY glHint (GLenum target, GLenum mode); WINGDIAPI void APIENTRY glIndexMask (GLuint mask); WINGDIAPI void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); WINGDIAPI void APIENTRY glIndexd (GLdouble c); WINGDIAPI void APIENTRY glIndexdv (const GLdouble *c); WINGDIAPI void APIENTRY glIndexf (GLfloat c); WINGDIAPI void APIENTRY glIndexfv (const GLfloat *c); WINGDIAPI void APIENTRY glIndexi (GLint c); WINGDIAPI void APIENTRY glIndexiv (const GLint *c); WINGDIAPI void APIENTRY glIndexs (GLshort c); WINGDIAPI void APIENTRY glIndexsv (const GLshort *c); WINGDIAPI void APIENTRY glIndexub (GLubyte c); WINGDIAPI void APIENTRY glIndexubv (const GLubyte *c); WINGDIAPI void APIENTRY glInitNames (void); WINGDIAPI void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); WINGDIAPI GLboolean APIENTRY glIsEnabled (GLenum cap); WINGDIAPI GLboolean APIENTRY glIsList (GLuint list); WINGDIAPI GLboolean APIENTRY glIsTexture (GLuint texture); WINGDIAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param); WINGDIAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); WINGDIAPI void APIENTRY glLightModeli (GLenum pname, GLint param); WINGDIAPI void APIENTRY glLightModeliv (GLenum pname, const GLint *params); WINGDIAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); WINGDIAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); WINGDIAPI void APIENTRY glLighti (GLenum light, GLenum pname, GLint param); WINGDIAPI void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); WINGDIAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern); WINGDIAPI void APIENTRY glLineWidth (GLfloat width); WINGDIAPI void APIENTRY glListBase (GLuint base); WINGDIAPI void APIENTRY glLoadIdentity (void); WINGDIAPI void APIENTRY glLoadMatrixd (const GLdouble *m); WINGDIAPI void APIENTRY glLoadMatrixf (const GLfloat *m); WINGDIAPI void APIENTRY glLoadName (GLuint name); WINGDIAPI void APIENTRY glLogicOp (GLenum opcode); WINGDIAPI void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); WINGDIAPI void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); WINGDIAPI void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); WINGDIAPI void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); WINGDIAPI void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); WINGDIAPI void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); WINGDIAPI void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); WINGDIAPI void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); WINGDIAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); WINGDIAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); WINGDIAPI void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param); WINGDIAPI void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); WINGDIAPI void APIENTRY glMatrixMode (GLenum mode); WINGDIAPI void APIENTRY glMultMatrixd (const GLdouble *m); WINGDIAPI void APIENTRY glMultMatrixf (const GLfloat *m); WINGDIAPI void APIENTRY glNewList (GLuint list, GLenum mode); WINGDIAPI void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); WINGDIAPI void APIENTRY glNormal3bv (const GLbyte *v); WINGDIAPI void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); WINGDIAPI void APIENTRY glNormal3dv (const GLdouble *v); WINGDIAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); WINGDIAPI void APIENTRY glNormal3fv (const GLfloat *v); WINGDIAPI void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); WINGDIAPI void APIENTRY glNormal3iv (const GLint *v); WINGDIAPI void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); WINGDIAPI void APIENTRY glNormal3sv (const GLshort *v); WINGDIAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); WINGDIAPI void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); WINGDIAPI void APIENTRY glPassThrough (GLfloat token); WINGDIAPI void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat* values); WINGDIAPI void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); WINGDIAPI void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); WINGDIAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param); WINGDIAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); WINGDIAPI void APIENTRY glPixelTransferf (GLenum pname, GLfloat param); WINGDIAPI void APIENTRY glPixelTransferi (GLenum pname, GLint param); WINGDIAPI void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); WINGDIAPI void APIENTRY glPointSize (GLfloat size); WINGDIAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode); WINGDIAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); WINGDIAPI void APIENTRY glPolygonStipple (const GLubyte *mask); WINGDIAPI void APIENTRY glPopAttrib (void); WINGDIAPI void APIENTRY glPopClientAttrib (void); WINGDIAPI void APIENTRY glPopMatrix (void); WINGDIAPI void APIENTRY glPopName (void); WINGDIAPI void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); WINGDIAPI void APIENTRY glPushAttrib (GLbitfield mask); WINGDIAPI void APIENTRY glPushClientAttrib (GLbitfield mask); WINGDIAPI void APIENTRY glPushMatrix (void); WINGDIAPI void APIENTRY glPushName (GLuint name); WINGDIAPI void APIENTRY glRasterPos2d (GLdouble x, GLdouble y); WINGDIAPI void APIENTRY glRasterPos2dv (const GLdouble *v); WINGDIAPI void APIENTRY glRasterPos2f (GLfloat x, GLfloat y); WINGDIAPI void APIENTRY glRasterPos2fv (const GLfloat *v); WINGDIAPI void APIENTRY glRasterPos2i (GLint x, GLint y); WINGDIAPI void APIENTRY glRasterPos2iv (const GLint *v); WINGDIAPI void APIENTRY glRasterPos2s (GLshort x, GLshort y); WINGDIAPI void APIENTRY glRasterPos2sv (const GLshort *v); WINGDIAPI void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); WINGDIAPI void APIENTRY glRasterPos3dv (const GLdouble *v); WINGDIAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); WINGDIAPI void APIENTRY glRasterPos3fv (const GLfloat *v); WINGDIAPI void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z); WINGDIAPI void APIENTRY glRasterPos3iv (const GLint *v); WINGDIAPI void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); WINGDIAPI void APIENTRY glRasterPos3sv (const GLshort *v); WINGDIAPI void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); WINGDIAPI void APIENTRY glRasterPos4dv (const GLdouble *v); WINGDIAPI void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); WINGDIAPI void APIENTRY glRasterPos4fv (const GLfloat *v); WINGDIAPI void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); WINGDIAPI void APIENTRY glRasterPos4iv (const GLint *v); WINGDIAPI void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); WINGDIAPI void APIENTRY glRasterPos4sv (const GLshort *v); WINGDIAPI void APIENTRY glReadBuffer (GLenum mode); WINGDIAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); WINGDIAPI void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); WINGDIAPI void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); WINGDIAPI void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); WINGDIAPI void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); WINGDIAPI void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); WINGDIAPI void APIENTRY glRectiv (const GLint *v1, const GLint *v2); WINGDIAPI void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); WINGDIAPI void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2); WINGDIAPI GLint APIENTRY glRenderMode (GLenum mode); WINGDIAPI void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); WINGDIAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); WINGDIAPI void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); WINGDIAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); WINGDIAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); WINGDIAPI void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); WINGDIAPI void APIENTRY glShadeModel (GLenum mode); WINGDIAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); WINGDIAPI void APIENTRY glStencilMask (GLuint mask); WINGDIAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); WINGDIAPI void APIENTRY glTexCoord1d (GLdouble s); WINGDIAPI void APIENTRY glTexCoord1dv (const GLdouble *v); WINGDIAPI void APIENTRY glTexCoord1f (GLfloat s); WINGDIAPI void APIENTRY glTexCoord1fv (const GLfloat *v); WINGDIAPI void APIENTRY glTexCoord1i (GLint s); WINGDIAPI void APIENTRY glTexCoord1iv (const GLint *v); WINGDIAPI void APIENTRY glTexCoord1s (GLshort s); WINGDIAPI void APIENTRY glTexCoord1sv (const GLshort *v); WINGDIAPI void APIENTRY glTexCoord2d (GLdouble s, GLdouble t); WINGDIAPI void APIENTRY glTexCoord2dv (const GLdouble *v); WINGDIAPI void APIENTRY glTexCoord2f (GLfloat s, GLfloat t); WINGDIAPI void APIENTRY glTexCoord2fv (const GLfloat *v); WINGDIAPI void APIENTRY glTexCoord2i (GLint s, GLint t); WINGDIAPI void APIENTRY glTexCoord2iv (const GLint *v); WINGDIAPI void APIENTRY glTexCoord2s (GLshort s, GLshort t); WINGDIAPI void APIENTRY glTexCoord2sv (const GLshort *v); WINGDIAPI void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); WINGDIAPI void APIENTRY glTexCoord3dv (const GLdouble *v); WINGDIAPI void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); WINGDIAPI void APIENTRY glTexCoord3fv (const GLfloat *v); WINGDIAPI void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r); WINGDIAPI void APIENTRY glTexCoord3iv (const GLint *v); WINGDIAPI void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); WINGDIAPI void APIENTRY glTexCoord3sv (const GLshort *v); WINGDIAPI void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); WINGDIAPI void APIENTRY glTexCoord4dv (const GLdouble *v); WINGDIAPI void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); WINGDIAPI void APIENTRY glTexCoord4fv (const GLfloat *v); WINGDIAPI void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); WINGDIAPI void APIENTRY glTexCoord4iv (const GLint *v); WINGDIAPI void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); WINGDIAPI void APIENTRY glTexCoord4sv (const GLshort *v); WINGDIAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); WINGDIAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); WINGDIAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); WINGDIAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); WINGDIAPI void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); WINGDIAPI void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); WINGDIAPI void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); WINGDIAPI void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); WINGDIAPI void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); WINGDIAPI void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); WINGDIAPI void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); WINGDIAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); WINGDIAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); WINGDIAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); WINGDIAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); WINGDIAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); WINGDIAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); WINGDIAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); WINGDIAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); WINGDIAPI void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); WINGDIAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); WINGDIAPI void APIENTRY glVertex2d (GLdouble x, GLdouble y); WINGDIAPI void APIENTRY glVertex2dv (const GLdouble *v); WINGDIAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y); WINGDIAPI void APIENTRY glVertex2fv (const GLfloat *v); WINGDIAPI void APIENTRY glVertex2i (GLint x, GLint y); WINGDIAPI void APIENTRY glVertex2iv (const GLint *v); WINGDIAPI void APIENTRY glVertex2s (GLshort x, GLshort y); WINGDIAPI void APIENTRY glVertex2sv (const GLshort *v); WINGDIAPI void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); WINGDIAPI void APIENTRY glVertex3dv (const GLdouble *v); WINGDIAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); WINGDIAPI void APIENTRY glVertex3fv (const GLfloat *v); WINGDIAPI void APIENTRY glVertex3i (GLint x, GLint y, GLint z); WINGDIAPI void APIENTRY glVertex3iv (const GLint *v); WINGDIAPI void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); WINGDIAPI void APIENTRY glVertex3sv (const GLshort *v); WINGDIAPI void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); WINGDIAPI void APIENTRY glVertex4dv (const GLdouble *v); WINGDIAPI void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); WINGDIAPI void APIENTRY glVertex4fv (const GLfloat *v); WINGDIAPI void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); WINGDIAPI void APIENTRY glVertex4iv (const GLint *v); WINGDIAPI void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); WINGDIAPI void APIENTRY glVertex4sv (const GLshort *v); WINGDIAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); WINGDIAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); typedef void (APIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); typedef void (APIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); typedef void (APIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); typedef void (APIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); typedef void (APIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); typedef void (APIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); typedef void (APIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); typedef void (APIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); typedef void (APIENTRY * PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode, GLsizei count, const GLvoid* pi); typedef void (APIENTRY * PFNGLDRAWRANGEELEMENTSWINPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); typedef void (APIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *data); typedef void (APIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); typedef void (APIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); } typedef void WINAPI type_glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); static type_glTexImage2DMultisample* glTexImage2DMultisample; typedef void WINAPI type_glBindFramebuffer(GLenum target, GLuint framebuffer); static type_glBindFramebuffer* glBindFramebuffer; typedef void WINAPI type_glGenFramebuffers(GLsizei n, GLuint *framebuffers); static type_glGenFramebuffers* glGenFramebuffers; typedef void WINAPI type_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); static type_glFramebufferTexture2D* glFramebufferTexture2D; typedef GLenum WINAPI type_glCheckFramebufferStatus(GLenum target); static type_glCheckFramebufferStatus* glCheckFramebufferStatus; typedef void WINAPI type_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); static type_glBlitFramebuffer* glBlitFramebuffer; typedef void WINAPI type_glAttachShader(GLuint program, GLuint shader); static type_glAttachShader* glAttachShader; typedef void WINAPI type_glCompileShader(GLuint shader); static type_glCompileShader* glCompileShader; typedef GLuint WINAPI type_glCreateProgram(void); static type_glCreateProgram* glCreateProgram; typedef GLuint WINAPI type_glCreateShader(GLenum type); static type_glCreateShader* glCreateShader; typedef void WINAPI type_glLinkProgram(GLuint program); static type_glLinkProgram* glLinkProgram; typedef void WINAPI type_glShaderSource(GLuint shader, GLsizei count, GLchar **string, GLint *length); static type_glShaderSource* glShaderSource; typedef void WINAPI type_glUseProgram(GLuint program); static type_glUseProgram* glUseProgram; typedef void WINAPI type_glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); static type_glGetProgramInfoLog* glGetProgramInfoLog; typedef void WINAPI type_glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); static type_glGetShaderInfoLog* glGetShaderInfoLog; typedef void WINAPI type_glValidateProgram(GLuint program); static type_glValidateProgram* glValidateProgram; typedef void WINAPI type_glGetProgramiv(GLuint program, GLenum pname, GLint *params); static type_glGetProgramiv* glGetProgramiv; typedef GLint WINAPI type_glGetUniformLocation(GLuint program, const GLchar *name); static type_glGetUniformLocation* glGetUniformLocation; typedef void WINAPI type_glUniform4fv(GLint location, GLsizei count, const GLfloat* value); static type_glUniform4fv* glUniform4fv; typedef void WINAPI type_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); static type_glUniform4i* glUniform4i; typedef void WINAPI type_glUniform4ui(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); static type_glUniform4ui* glUniform4ui; typedef void WINAPI type_glUniform1i(GLint location, GLint v0); static type_glUniform1i* glUniform1i; typedef void WINAPI type_glUniform1iv(GLint location, GLsizei count, const GLint* value); static type_glUniform1iv* glUniform1iv; typedef void WINAPI type_glUniform1f(GLint location, GLfloat v0); static type_glUniform1f* glUniform1f; typedef void WINAPI type_glUniform1fv(GLint location, GLsizei count, const GLfloat* value); static type_glUniform1fv* glUniform1fv; typedef void WINAPI type_glUniform2fv(GLint location, GLsizei count, const GLfloat* value); static type_glUniform2fv* glUniform2fv; typedef void WINAPI type_glUniform3fv(GLint location, GLsizei count, const GLfloat* value); static type_glUniform3fv* glUniform3fv; typedef void WINAPI type_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); static type_glUniform3f* glUniform3f; typedef void WINAPI type_glUniform3iv(GLint location, GLsizei count, const GLint* value); static type_glUniform3iv* glUniform3iv; typedef void WINAPI type_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); static type_glUniform3i* glUniform3i; typedef void WINAPI type_glEnableVertexAttribArray(GLuint index); static type_glEnableVertexAttribArray* glEnableVertexAttribArray; typedef void WINAPI type_glDisableVertexAttribArray(GLuint index); static type_glDisableVertexAttribArray* glDisableVertexAttribArray; typedef GLint WINAPI type_glGetAttribLocation(GLuint program, const GLchar *name); static type_glGetAttribLocation* glGetAttribLocation; typedef void WINAPI type_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); static type_glVertexAttribPointer* glVertexAttribPointer; typedef void WINAPI type_glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); static type_glVertexAttribIPointer* glVertexAttribIPointer; typedef void WINAPI type_glBindVertexArray(GLuint array); static type_glBindVertexArray* glBindVertexArray; typedef void WINAPI type_glGenVertexArrays(GLsizei n, GLuint *arrays); static type_glGenVertexArrays* glGenVertexArrays; typedef void WINAPI type_glBindBuffer(GLenum target, GLuint buffer); static type_glBindBuffer* glBindBuffer; typedef void WINAPI type_glBindBufferBase(GLenum target, GLuint index, GLuint buffer); static type_glBindBufferBase* glBindBufferBase; typedef void WINAPI type_glBufferSubData(GLenum target, GLuint offset, GLsizeiptr size, const void* data); static type_glBufferSubData* glBufferSubData; typedef void WINAPI type_glGenBuffers(GLsizei n, GLuint *buffers); static type_glGenBuffers* glGenBuffers; typedef void WINAPI type_glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage); static type_glBufferData* glBufferData; typedef void WINAPI type_glActiveTexture(GLenum texture); static type_glActiveTexture* glActiveTexture; typedef void WINAPI type_glDeleteProgram(GLuint program); static type_glDeleteProgram* glDeleteProgram; typedef void WINAPI type_glDeleteShader(GLuint shader); static type_glDeleteShader* glDeleteShader; typedef void WINAPI type_glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); static type_glDeleteFramebuffers* glDeleteFramebuffers; typedef void WINAPI type_glDrawBuffers(GLsizei n, const GLenum *bufs); static type_glDrawBuffers* glDrawBuffers; typedef void WINAPI type_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); static type_glTexImage3D* glTexImage3D; typedef void WINAPI type_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); static type_glTexSubImage3D* glTexSubImage3D; typedef void WINAPI type_glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); static type_glDrawElementsBaseVertex* glDrawElementsBaseVertex; typedef void WINAPI type_glGenerateMipmap(GLenum target); static type_glGenerateMipmap* glGenerateMipmap; typedef void WINAPI type_glDetachShader(GLuint program, GLuint shader); static type_glDetachShader* glDetachShader; typedef void WINAPI type_glDeleteBuffers(GLsizei n, const GLuint* buffers); static type_glDeleteBuffers* glDeleteBuffers; typedef void WINAPI type_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); static type_glUniformMatrix2fv* glUniformMatrix2fv; typedef void WINAPI type_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); static type_glUniformMatrix3fv* glUniformMatrix3fv; typedef void WINAPI type_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); static type_glUniformMatrix4fv* glUniformMatrix4fv; typedef void WINAPI type_glGetShaderiv(GLuint shader, GLenum pname, GLint* param); static type_glGetShaderiv* glGetShaderiv; typedef void WINAPI type_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); static type_glDrawArraysInstanced* glDrawArraysInstanced; typedef void WINAPI type_glDrawElementsInstanced(GLenum mode, GLint count, GLenum type, const void* indices, GLsizei instancecount); static type_glDrawElementsInstanced* glDrawElementsInstanced; typedef void WINAPI type_glProgramParameteri(GLuint program, GLenum pname, GLint value); static type_glProgramParameteri* glProgramParameteri; #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 #define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 #define WGL_CONTEXT_FLAGS_ARB 0x2094 #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 #define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 #define GL_SHADER_STORAGE_BUFFER 0x90D2 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_INVALID_INDEX 0xFFFFFFFFu #define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 #define WGL_DRAW_TO_WINDOW_ARB 0x2001 #define WGL_ACCELERATION_ARB 0x2003 #define WGL_SUPPORT_OPENGL_ARB 0x2010 #define WGL_DOUBLE_BUFFER_ARB 0x2011 #define WGL_PIXEL_TYPE_ARB 0x2013 #define WGL_TYPE_RGBA_ARB 0x202B #define WGL_FULL_ACCELERATION_ARB 0x2027 #define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 #define WGL_RED_BITS_ARB 0x2015 #define WGL_GREEN_BITS_ARB 0x2017 #define WGL_BLUE_BITS_ARB 0x2019 #define WGL_ALPHA_BITS_ARB 0x201B #define WGL_DEPTH_BITS_ARB 0x2022 typedef HGLRC WINAPI wgl_create_context_attribs_arb(HDC hDC, HGLRC hShareContext, const int *attribList); static wgl_create_context_attribs_arb* wglCreateContextAttribsARB; typedef BOOL WINAPI wgl_get_pixel_format_attrib_iv_arb(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); static wgl_get_pixel_format_attrib_iv_arb* wglGetPixelFormatAttribivARB; typedef BOOL WINAPI wgl_get_pixel_format_attrib_fv_arb(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); static wgl_get_pixel_format_attrib_fv_arb* wglGetPixelFormatAttribfvARB; typedef BOOL WINAPI wgl_choose_pixel_format_arb(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); static wgl_choose_pixel_format_arb* wglChoosePixelFormatARB; typedef BOOL WINAPI wgl_swap_interval_ext(int interval); static wgl_swap_interval_ext* wglSwapIntervalEXT; typedef const char* WINAPI wgl_get_extensions_string_ext(void); static wgl_get_extensions_string_ext* wglGetExtensionsStringEXT; void set_pixel_format(HDC hdc) { int suggested_pixel_format_idx = 0; unsigned int extended_pick = 0; if (wglChoosePixelFormatARB) { int attr_list[] = { WGL_DRAW_TO_WINDOW_ARB, GL_TRUE, WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB, WGL_SUPPORT_OPENGL_ARB, GL_TRUE, WGL_DOUBLE_BUFFER_ARB, GL_TRUE, WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB, WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB, GL_TRUE, 0, }; wglChoosePixelFormatARB(hdc, attr_list, 0, 1, &suggested_pixel_format_idx, &extended_pick); } if(!extended_pick) { PIXELFORMATDESCRIPTOR desired_pixel_format = {}; desired_pixel_format.nSize = sizeof(desired_pixel_format); desired_pixel_format.nVersion = 1; desired_pixel_format.iPixelType = PFD_TYPE_RGBA; desired_pixel_format.dwFlags = PFD_SUPPORT_OPENGL|PFD_DRAW_TO_WINDOW|PFD_DOUBLEBUFFER; desired_pixel_format.cColorBits = 32; desired_pixel_format.cAlphaBits = 8; desired_pixel_format.cDepthBits = 24; desired_pixel_format.iLayerType = PFD_MAIN_PLANE; suggested_pixel_format_idx = ChoosePixelFormat(hdc, &desired_pixel_format); } PIXELFORMATDESCRIPTOR suggested_pixel_format; DescribePixelFormat(hdc, suggested_pixel_format_idx, sizeof(suggested_pixel_format), &suggested_pixel_format); SetPixelFormat(hdc, suggested_pixel_format_idx, &suggested_pixel_format); } bool gl_extensions_load() { WNDCLASSA wc = {}; wc.lpfnWndProc = DefWindowProcA; wc.hInstance = GetModuleHandle(0); wc.lpszClassName = "WGLLoader"; if (!RegisterClassA(&wc)) { return false; } HWND window = CreateWindowExA( 0, wc.lpszClassName, "ExtensionLoader", 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, 0, 0, wc.hInstance, 0 ); HDC hdc = GetDC(window); set_pixel_format(hdc); HGLRC openGLRC = wglCreateContext(hdc); if (!wglMakeCurrent(hdc, openGLRC) || !wglGetExtensionsStringEXT) { return false; } char *extension = (char *) wglGetExtensionsStringEXT(); char *pos = extension; while(*pos) { while(*pos == ' ' || *pos == '\t' || *pos == '\r' || *pos == '\n') { ++pos; } char *end = pos; while(*end && !(*end == ' ' || *end == '\t' || *end == '\r' || *end == '\n')) { ++end; } // umm count = end - pos; // OpenGL->SupportsSRGBFramebuffer = strcmp(count, pos, "WGL_EXT_framebuffer_sRGB") == 0 || strcmp(count, pos, "WGL_ARB_framebuffer_sRGB") == 0; pos = end; } wglMakeCurrent(0, 0); wglDeleteContext(openGLRC); ReleaseDC(window, hdc); DestroyWindow(window); return true; } const int win32_opengl_attribs[] = { WGL_CONTEXT_MAJOR_VERSION_ARB, 4, WGL_CONTEXT_MINOR_VERSION_ARB, 6, WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, 0, }; void opengl_init_wgl() { wglChoosePixelFormatARB = (wgl_choose_pixel_format_arb *) wglGetProcAddress("wglChoosePixelFormatARB"); wglCreateContextAttribsARB = (wgl_create_context_attribs_arb *) wglGetProcAddress("wglCreateContextAttribsARB"); wglSwapIntervalEXT = (wgl_swap_interval_ext *) wglGetProcAddress("wglSwapIntervalEXT"); wglGetExtensionsStringEXT = (wgl_get_extensions_string_ext *) wglGetProcAddress("wglGetExtensionsStringEXT"); } void opengl_init_gl() { glTexImage2DMultisample = (type_glTexImage2DMultisample *) wglGetProcAddress("glTexImage2DMultisample"); glBindFramebuffer = (type_glBindFramebuffer *) wglGetProcAddress("glBindFramebuffer"); glGenFramebuffers = (type_glGenFramebuffers *) wglGetProcAddress("glGenFramebuffers"); glFramebufferTexture2D = (type_glFramebufferTexture2D *) wglGetProcAddress("glFramebufferTexture2D"); glCheckFramebufferStatus = (type_glCheckFramebufferStatus *) wglGetProcAddress("glCheckFramebufferStatus"); glBlitFramebuffer = (type_glBlitFramebuffer *) wglGetProcAddress("glBlitFramebuffer"); glAttachShader = (type_glAttachShader *) wglGetProcAddress("glAttachShader"); glCompileShader = (type_glCompileShader *) wglGetProcAddress("glCompileShader"); glCreateProgram = (type_glCreateProgram *) wglGetProcAddress("glCreateProgram"); glCreateShader = (type_glCreateShader *) wglGetProcAddress("glCreateShader"); glLinkProgram = (type_glLinkProgram *) wglGetProcAddress("glLinkProgram"); glShaderSource = (type_glShaderSource *) wglGetProcAddress("glShaderSource"); glUseProgram = (type_glUseProgram *) wglGetProcAddress("glUseProgram"); glGetProgramInfoLog = (type_glGetProgramInfoLog *) wglGetProcAddress("glGetProgramInfoLog"); glGetShaderInfoLog = (type_glGetShaderInfoLog *) wglGetProcAddress("glGetShaderInfoLog"); glValidateProgram = (type_glValidateProgram *) wglGetProcAddress("glValidateProgram"); glGetProgramiv = (type_glGetProgramiv *) wglGetProcAddress("glGetProgramiv"); glGetUniformLocation = (type_glGetUniformLocation *) wglGetProcAddress("glGetUniformLocation"); glUniform4fv = (type_glUniform4fv *) wglGetProcAddress("glUniform4fv"); glUniform4i = (type_glUniform4i *) wglGetProcAddress("glUniform4i"); glUniform4ui = (type_glUniform4ui *) wglGetProcAddress("glUniform4ui"); glUniform1i = (type_glUniform1i *) wglGetProcAddress("glUniform1i"); glUniform1iv = (type_glUniform1iv *) wglGetProcAddress("glUniform1iv"); glUniform1f = (type_glUniform1f *) wglGetProcAddress("glUniform1f"); glUniform1fv = (type_glUniform1fv *) wglGetProcAddress("glUniform1fv"); glUniform2fv = (type_glUniform2fv *) wglGetProcAddress("glUniform2fv"); glUniform3fv = (type_glUniform3fv *) wglGetProcAddress("glUniform3fv"); glUniform3iv = (type_glUniform3iv *) wglGetProcAddress("glUniform3iv"); glUniform3i = (type_glUniform3i *) wglGetProcAddress("glUniform3i"); glUniform3f = (type_glUniform3f *) wglGetProcAddress("glUniform3f"); glEnableVertexAttribArray = (type_glEnableVertexAttribArray *) wglGetProcAddress("glEnableVertexAttribArray"); glDisableVertexAttribArray = (type_glDisableVertexAttribArray *) wglGetProcAddress("glDisableVertexAttribArray"); glGetAttribLocation = (type_glGetAttribLocation *) wglGetProcAddress("glGetAttribLocation"); glVertexAttribPointer = (type_glVertexAttribPointer *) wglGetProcAddress("glVertexAttribPointer"); glVertexAttribIPointer = (type_glVertexAttribIPointer *) wglGetProcAddress("glVertexAttribIPointer"); glBindVertexArray = (type_glBindVertexArray *) wglGetProcAddress("glBindVertexArray"); glGenVertexArrays = (type_glGenVertexArrays *) wglGetProcAddress("glGenVertexArrays"); glBindBuffer = (type_glBindBuffer *) wglGetProcAddress("glBindBuffer"); glBindBufferBase = (type_glBindBufferBase *) wglGetProcAddress("glBindBufferBase"); glBufferSubData = (type_glBufferSubData *) wglGetProcAddress("glBufferSubData"); glGenBuffers = (type_glGenBuffers *) wglGetProcAddress("glGenBuffers"); glBufferData = (type_glBufferData *) wglGetProcAddress("glBufferData"); glActiveTexture = (type_glActiveTexture *) wglGetProcAddress("glActiveTexture"); glDeleteProgram = (type_glDeleteProgram *) wglGetProcAddress("glDeleteProgram"); glDeleteShader = (type_glDeleteShader *) wglGetProcAddress("glDeleteShader"); glDeleteFramebuffers = (type_glDeleteFramebuffers *) wglGetProcAddress("glDeleteFramebuffers"); glDrawBuffers = (type_glDrawBuffers *) wglGetProcAddress("glDrawBuffers"); glTexImage3D = (type_glTexImage3D *) wglGetProcAddress("glTexImage3D"); glTexSubImage3D = (type_glTexSubImage3D *) wglGetProcAddress("glTexSubImage3D"); glDrawElementsBaseVertex = (type_glDrawElementsBaseVertex *) wglGetProcAddress("glDrawElementsBaseVertex"); glGenerateMipmap = (type_glGenerateMipmap *) wglGetProcAddress("glGenerateMipmap"); glDetachShader = (type_glDetachShader *) wglGetProcAddress("glDetachShader"); glDeleteBuffers = (type_glDeleteBuffers *) wglGetProcAddress("glDeleteBuffers"); glUniformMatrix2fv = (type_glUniformMatrix2fv *) wglGetProcAddress("glUniformMatrix2fv"); glUniformMatrix3fv = (type_glUniformMatrix3fv *) wglGetProcAddress("glUniformMatrix3fv"); glUniformMatrix4fv = (type_glUniformMatrix4fv *) wglGetProcAddress("glUniformMatrix4fv"); glGetShaderiv = (type_glGetShaderiv *) wglGetProcAddress("glGetShaderiv"); glDrawArraysInstanced = (type_glDrawArraysInstanced *) wglGetProcAddress("glDrawArraysInstanced"); glDrawElementsInstanced = (type_glDrawElementsInstanced *) wglGetProcAddress("glDrawElementsInstanced"); glProgramParameteri = (type_glProgramParameteri *) wglGetProcAddress("glProgramParameteri"); } void opengl_init(Window* window) { gl_extensions_load(); opengl_init_wgl(); set_pixel_format(window->hdc); HGLRC openGLRC = 0; if (wglCreateContextAttribsARB) { openGLRC = wglCreateContextAttribsARB(window->hdc, 0, win32_opengl_attribs); } if (!openGLRC) { openGLRC = wglCreateContext(window->hdc); } if(!wglMakeCurrent(window->hdc, openGLRC)) { return; } opengl_init_gl(); if (wglSwapIntervalEXT) { wglSwapIntervalEXT(0); } } #endif