/** * Jingga * * @copyright Jingga * @license OMS License 2.0 * @version 1.0.0 * @link https://jingga.app */ #ifndef TOS_UTILS_BUFFER_MEMORY_H #define TOS_UTILS_BUFFER_MEMORY_H #include "../stdlib/Types.h" #include "MathUtils.h" struct BufferMemory { byte* memory; uint64 count; uint64 element_size; uint64 last_pos = -1; // length = count // free describes which locations are used and which are free // @performance using uint32 or even uint64 might be faster // since we can check for free elements faster if the memory is almost filled // at the moment we can only check 8 elements at a time byte* free; }; inline byte* buffer_element_get(BufferMemory* buf, uint64 element) { return buf->memory + element * buf->element_size; } int64 buffer_reserve(BufferMemory* buf) { int byte_index = (buf->last_pos + 1) / 8; int bit_index; int64 free_element = -1; byte mask; int i = 0; int max_loop = buf->count * buf->element_size; while (free_element < 0 && i < max_loop) { if (buf->free[byte_index] == 0xFF) { ++i; ++byte_index; continue; } // This always breaks! // @performance on the first iteration through the buffer we could optimize this by starting at a different bit_index // because we know that the bit_index is based on last_pos for (bit_index = 0; bit_index < 8; ++bit_index) { mask = 1 << bit_index; if ((buf->free[byte_index] & mask) == 0) { free_element = byte_index * 8 + bit_index; break; } } } if (free_element < 0) { return -1; } buf->free[byte_index] |= (1 << bit_index); return byte_index * 8 + bit_index; } byte* buffer_find_free(BufferMemory* buf, bool zeroed = false) { int byte_index = (buf->last_pos + 1) / 8; int bit_index; int64 free_element = -1; byte mask; int i = 0; int max_loop = buf->count * buf->element_size; while (free_element < 0 && i < max_loop) { if (buf->free[byte_index] == 0xFF) { ++i; ++byte_index; continue; } // This always breaks! // @performance on the first iteration through the buffer we could optimize this by starting at a different bit_index // because we know that the bit_index is based on last_pos for (bit_index = 0; bit_index < 8; ++bit_index) { mask = 1 << bit_index; if ((buf->free[byte_index] & mask) == 0) { free_element = byte_index * 8 + bit_index; break; } } } if (free_element < 0) { return NULL; } buf->free[byte_index] |= (1 << bit_index); return buf->memory + free_element * buf->element_size; } inline void buffer_element_free(BufferMemory* buf, uint64 element) { int byte_index = element / 8; int bit_index = element % 8; buf->free[byte_index] &= ~(1 << bit_index); } #endif