/** * Jingga * * @copyright Jingga * @license OMS License 2.0 * @version 1.0.0 * @link https://jingga.app */ #ifndef COMS_OBJECT_ANIMATION_H #define COMS_OBJECT_ANIMATION_H #include "../stdlib/Types.h" #include "../memory/RingMemory.h" #include "../system/FileUtils.cpp" struct Skeleton { }; struct Animation { }; void animation_from_file_txt( RingMemory*, const char*, Animation* ) { } void animation_from_file() { } void animation_to_file() { } #endif