/** * Jingga * * @copyright Jingga * @license OMS License 2.0 * @version 1.0.0 * @link https://jingga.app */ #ifndef COMS_GPUAPI_DIRECT3D_SHADER_H #define COMS_GPUAPI_DIRECT3D_SHADER_H #include "../../stdlib/Types.h" #include struct Shader { ID3D12PipelineState* id; uint32 locations[7]; byte data[16]; }; #endif