/** * Jingga * * @copyright Jingga * @license OMS License 2.0 * @version 1.0.0 * @link https://jingga.app */ #ifndef COMS_MODELS_MOB_PLAYER_REPUTATION_H #define COMS_MODELS_MOB_PLAYER_REPUTATION_H #include "../../../stdlib/Types.h" struct Reputation { // Character trait int8 bravery; int8 skill; int8 wisdom; int8 goodness; int8 loyalty; int8 gratefulness; int8 persistence; int8 love; int8 creativity; int8 patience; int8 ambition; int8 honesty; int8 empathy; int8 discretion; int8 fairness; int8 kindness; int8 selflessness; int8 confidence; int8 curiousity; int8 discipline; int8 flexibility; int8 humility; int8 openness; int8 reliability; int8 lawfulness; // Character activity int8 thief_threat_level; int8 brawler; int8 murderer; int8 trader; int8 ripoff; int8 dungeoneer; int8 raider; int8 pvpler; }; #endif