/** * Jingga * * @copyright Jingga * @license OMS License 2.0 * @version 1.0.0 * @link https://jingga.app */ #ifndef COMS_GPUAPI_SHADER_TYPE_H #define COMS_GPUAPI_SHADER_TYPE_H enum ShaderType { SHADER_TYPE_NONE, SHADER_TYPE_VERTEX, SHADER_TYPE_FRAGMENT, SHADER_TYPE_GEOMETRY, SHADER_TYPE_TESSELATION, SHADER_TYPE_PIXEL, SHADER_TYPE_MESH, SHADER_TYPE_RAYTRACING, SHADER_TYPE_TENSOR, SHADER_TYPE_SIZE }; #endif