/** * Jingga * * @copyright Jingga * @license OMS License 2.0 * @version 1.0.0 * @link https://jingga.app */ #ifndef COMS_ENTITY_CURSOR_H #define COMS_ENTITY_CURSOR_H #include "Entity.h" #include "AnimationEntityComponent.h" struct EntityCursor { Entity* general; AnimationEntityComponent* anim; }; #endif