#ifndef TOS_NETWORK_PACKET_CHAT_MESSAGE_H #define TOS_NETWORK_PACKET_CHAT_MESSAGE_H #include #include "../../../stdlib/Types.h" #include "../../../config.h" struct ChatMessagePacket { byte* data; // fixed 8+2+? }; struct ChatMessagePacketUnpacked { uint32 from; uint32 to; byte type; // 2^3 Global, Player, Group, Guild, Local byte level; // 2^2 Normal, info (grey), important (yellow), critical (red) uint16 length; // 2^9 char* message; // Max Length: MAX_MESSAGE_LENGTH }; #endif