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eb9a135ca7
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fixing bugs and adding some test scripts
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Has been cancelled
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2025-04-27 20:10:58 +00:00 |
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2883ca0841
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prepare for changes
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Has been cancelled
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2025-04-21 18:11:26 +00:00 |
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20770b42a4
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update
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Waiting to run
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2025-04-14 07:12:31 +00:00 |
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dc9f37b726
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update
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2025-04-06 10:34:47 +00:00 |
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d37d1ebc6c
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bug fixes
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Waiting to run
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2025-03-22 17:48:44 +00:00 |
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39fbcf4300
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linux bug fixes
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Waiting to run
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2025-03-22 01:10:19 +00:00 |
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Dennis Eichhorn
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4f1cbd98f9
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started templating
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2025-03-21 01:08:09 +00:00 |
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17b803a0b6
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prepare directx ui, not working yet
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Has been cancelled
Microsoft C++ Code Analysis / Analyze (push) Has been cancelled
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2025-03-09 18:15:08 +01:00 |
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d0076fa2ad
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fix release build
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2025-03-01 06:56:08 +01:00 |
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de0bb56018
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improve performance logging and make gpu api interaction between opengl and vulkan more similar
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2025-03-01 02:35:16 +01:00 |
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fd47385162
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continued with UI re-impl. utterly broken!!!
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2025-01-25 23:37:28 +01:00 |
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208bff208f
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Started with ui theme, ui layout and general ui rendering impl. Not working.
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2025-01-18 01:36:08 +01:00 |
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2ecb47117b
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huge re-write of ams. impl. of command buffer, ...
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2025-01-07 20:47:16 +01:00 |
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fa9fcb6394
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Started to do a massive thread improvement journey. AMS still outstanding also handling multiple AssetArchives is still a open todo, same goes for multiple gpuapis
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2024-12-18 07:43:11 +01:00 |
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8c034c4a26
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optimized build script and started to split shaders. not yet working, opengl only handles one asset file and vulkan and directx still need the remaining code impl.
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2024-12-17 02:38:06 +01:00 |
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