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dc9f37b726
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update
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Has been cancelled
Microsoft C++ Code Analysis / Analyze (push) Has been cancelled
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2025-04-06 10:34:47 +00:00 |
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d37d1ebc6c
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bug fixes
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Waiting to run
Microsoft C++ Code Analysis / Analyze (push) Waiting to run
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2025-03-22 17:48:44 +00:00 |
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39fbcf4300
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linux bug fixes
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Waiting to run
Microsoft C++ Code Analysis / Analyze (push) Waiting to run
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2025-03-22 01:10:19 +00:00 |
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Dennis Eichhorn
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4f1cbd98f9
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started templating
Microsoft C++ Code Analysis / Analyze (push) Waiting to run
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Has been cancelled
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2025-03-21 01:08:09 +00:00 |
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17b803a0b6
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prepare directx ui, not working yet
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Has been cancelled
Microsoft C++ Code Analysis / Analyze (push) Has been cancelled
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2025-03-09 18:15:08 +01:00 |
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faf95f3e1b
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general fixes
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2025-03-04 23:59:05 +01:00 |
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d0076fa2ad
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fix release build
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2025-03-01 06:56:08 +01:00 |
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de0bb56018
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improve performance logging and make gpu api interaction between opengl and vulkan more similar
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2025-03-01 02:35:16 +01:00 |
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6aa80b8e69
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multi gpu api rendering. working
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2025-02-14 07:31:48 +01:00 |
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c7b881e6b7
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getting closer to our first rendering with the UILayout, app working.
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2025-02-12 03:23:18 +01:00 |
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a8191a239a
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working again, ui layout not yet fully implemented. test framework functional.
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2025-02-09 19:01:41 +01:00 |
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fd47385162
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continued with UI re-impl. utterly broken!!!
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2025-01-25 23:37:28 +01:00 |
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2263d6f018
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some system info improvements (CpuInfo, SystemInfo, SIMD helper)
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2025-01-18 18:23:44 +01:00 |
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38f9178831
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fix framebuffer resize and impl. ctrl+v
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2025-01-11 18:15:51 +01:00 |
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a02963607d
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bug fixes, improved input handling and started testing with typing mode
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2025-01-11 01:26:44 +01:00 |
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2ecb47117b
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huge re-write of ams. impl. of command buffer, ...
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2025-01-07 20:47:16 +01:00 |
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2521f5f2e4
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Getting ready to modify AMS and ECS
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2025-01-02 21:13:11 +01:00 |
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f903ac86d7
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huge disaster with double frame buffer fixed, still no manual support but we are at least alive again
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2024-12-31 09:39:49 +01:00 |
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b916506f89
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sound kinda working again but a choppy, probably an interval issue or smaple index issue
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2024-12-24 02:57:40 +01:00 |
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d983df0158
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image header optimizations
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2024-12-21 22:36:48 +01:00 |
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5d7943016d
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opengl rendering working again, also improving some code
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2024-12-21 03:46:52 +01:00 |
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fa9fcb6394
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Started to do a massive thread improvement journey. AMS still outstanding also handling multiple AssetArchives is still a open todo, same goes for multiple gpuapis
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2024-12-18 07:43:11 +01:00 |
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8c034c4a26
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optimized build script and started to split shaders. not yet working, opengl only handles one asset file and vulkan and directx still need the remaining code impl.
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2024-12-17 02:38:06 +01:00 |
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bc28becf9c
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static dynamic rendering fixes. Still some bugs
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2024-12-13 08:29:39 +01:00 |
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cf97cf7eb9
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improved setup time by 1.4 seconds through threading
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2024-12-12 22:40:34 +01:00 |
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fd963ca891
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release build fixed
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2024-12-12 18:44:22 +01:00 |
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fe054ebb13
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implemented asset archives and more threading. kinda working
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2024-12-11 21:03:47 +01:00 |
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c132b425d2
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game working in debug but not in release
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2024-11-30 07:31:24 +01:00 |
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87f29a8310
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tried to implement network logging. app completely broken. probably threading issue.
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2024-11-30 06:07:51 +01:00 |
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faf5f98914
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started to implement audio mixer, game working but no audio yet
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2024-11-29 22:56:22 +01:00 |
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2943d418e2
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cleanup
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2024-11-26 01:11:10 +01:00 |
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4c7026c698
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threaded audio working, impl. queue for threads and atomics
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2024-11-23 17:36:13 +01:00 |
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2420efab8a
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pulled audio in own thread, not working
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2024-11-22 20:31:11 +01:00 |
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ab9ab3fceb
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performance fixes, working. Some socket fixes, server socket fails to receive
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2024-11-21 15:17:11 +01:00 |
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b26db7a2d7
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big rewrite, working. & started to test network connection, not working
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2024-11-20 22:39:08 +01:00 |
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2149c82b63
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Started to render with normals. working
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2024-11-09 02:05:07 +01:00 |
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149543016b
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testing with framebuffer/ssaa, fixed font spacings
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2024-11-06 03:26:35 +01:00 |
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4f8b8c3ec2
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Improved flow and started implementing chunks. app working.
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2024-11-04 23:50:32 +01:00 |
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c2f4862f22
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font rendering fixed, input (WASD and camera rotation) still a little bit buggy
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2024-10-28 23:11:18 +01:00 |
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ba244f8155
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first attempt at fixing toolset
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2024-10-24 02:47:29 +02:00 |
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5685a827a2
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started fixing previous commit
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2024-10-21 07:25:05 +02:00 |
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0c4bd343fc
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started to implement more custom file formats, 100% nothing is working at the moment
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2024-10-21 03:58:35 +02:00 |
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3494641cac
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1. cleaned up WindowProc, 2. implemented hotkey callbacks
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2024-10-04 14:17:20 +02:00 |
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fd39f1042d
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Fixed bug in orth matrix, UI is now nice
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2024-09-30 20:23:38 +02:00 |
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f7dd43f5eb
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prepare logging update... right now completely broken
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2024-09-30 17:55:58 +02:00 |
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50527a88e6
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some input cleanup and more general controller handling
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2024-09-26 18:16:45 +02:00 |
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b031ebb25d
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implement controller support
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2024-09-26 06:10:10 +02:00 |
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177affce99
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Simplified input handling AND prepared for contontroller usage by merging all input states
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2024-09-25 21:16:50 +02:00 |
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ed7d1cf5f8
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Made the logger basically standalone
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2024-09-25 03:58:01 +02:00 |
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1a59175f65
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1. added debug/release options for build. 2. added byte reading options. 3. started fixing png, probably still not working
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2024-09-24 00:43:36 +02:00 |
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