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39fbcf4300
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linux bug fixes
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Waiting to run
Microsoft C++ Code Analysis / Analyze (push) Waiting to run
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2025-03-22 01:10:19 +00:00 |
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Dennis Eichhorn
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4f1cbd98f9
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started templating
Microsoft C++ Code Analysis / Analyze (push) Waiting to run
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Has been cancelled
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2025-03-21 01:08:09 +00:00 |
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de0bb56018
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improve performance logging and make gpu api interaction between opengl and vulkan more similar
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2025-03-01 02:35:16 +01:00 |
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a8191a239a
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working again, ui layout not yet fully implemented. test framework functional.
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2025-02-09 19:01:41 +01:00 |
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fd47385162
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continued with UI re-impl. utterly broken!!!
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2025-01-25 23:37:28 +01:00 |
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a02963607d
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bug fixes, improved input handling and started testing with typing mode
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2025-01-11 01:26:44 +01:00 |
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2ecb47117b
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huge re-write of ams. impl. of command buffer, ...
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2025-01-07 20:47:16 +01:00 |
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f903ac86d7
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huge disaster with double frame buffer fixed, still no manual support but we are at least alive again
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2024-12-31 09:39:49 +01:00 |
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b916506f89
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sound kinda working again but a choppy, probably an interval issue or smaple index issue
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2024-12-24 02:57:40 +01:00 |
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5d7943016d
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opengl rendering working again, also improving some code
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2024-12-21 03:46:52 +01:00 |
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fa9fcb6394
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Started to do a massive thread improvement journey. AMS still outstanding also handling multiple AssetArchives is still a open todo, same goes for multiple gpuapis
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2024-12-18 07:43:11 +01:00 |
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cf97cf7eb9
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improved setup time by 1.4 seconds through threading
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2024-12-12 22:40:34 +01:00 |
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fe054ebb13
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implemented asset archives and more threading. kinda working
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2024-12-11 21:03:47 +01:00 |
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faf5f98914
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started to implement audio mixer, game working but no audio yet
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2024-11-29 22:56:22 +01:00 |
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