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https://github.com/Karaka-Management/cOMS.git
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implemented msaa with frame buffer, working.
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@ -532,6 +532,9 @@ static type_glBindRenderbuffer* glBindRenderbuffer;
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typedef void WINAPI type_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void WINAPI type_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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static type_glRenderbufferStorage* glRenderbufferStorage;
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static type_glRenderbufferStorage* glRenderbufferStorage;
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typedef void WINAPI type_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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static type_glRenderbufferStorageMultisample* glRenderbufferStorageMultisample;
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typedef void WINAPI type_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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typedef void WINAPI type_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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static type_glFramebufferRenderbuffer* glFramebufferRenderbuffer;
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static type_glFramebufferRenderbuffer* glFramebufferRenderbuffer;
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@ -811,6 +814,7 @@ void opengl_init_gl()
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glGenRenderbuffers = (type_glGenRenderbuffers *) wglGetProcAddress("glGenRenderbuffers");
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glGenRenderbuffers = (type_glGenRenderbuffers *) wglGetProcAddress("glGenRenderbuffers");
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glBindRenderbuffer = (type_glBindRenderbuffer *) wglGetProcAddress("glBindRenderbuffer");
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glBindRenderbuffer = (type_glBindRenderbuffer *) wglGetProcAddress("glBindRenderbuffer");
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glRenderbufferStorage = (type_glRenderbufferStorage *) wglGetProcAddress("glRenderbufferStorage");
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glRenderbufferStorage = (type_glRenderbufferStorage *) wglGetProcAddress("glRenderbufferStorage");
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glRenderbufferStorageMultisample = (type_glRenderbufferStorageMultisample *) wglGetProcAddress("glRenderbufferStorageMultisample");
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glFramebufferRenderbuffer = (type_glFramebufferRenderbuffer *) wglGetProcAddress("glFramebufferRenderbuffer");
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glFramebufferRenderbuffer = (type_glFramebufferRenderbuffer *) wglGetProcAddress("glFramebufferRenderbuffer");
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glBufferData = (type_glBufferData *) wglGetProcAddress("glBufferData");
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glBufferData = (type_glBufferData *) wglGetProcAddress("glBufferData");
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glActiveTexture = (type_glActiveTexture *) wglGetProcAddress("glActiveTexture");
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glActiveTexture = (type_glActiveTexture *) wglGetProcAddress("glActiveTexture");
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