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Signed-off-by: Dennis Eichhorn <spl1nes.com@googlemail.com>
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The C/C++ code should focus on using simplicity over "modern solutions". This may often mean to heavily restrict the code. The following rule of thumb applies:
1. C24 should be used where reasonable (large parts of the cOMS framework)
1. C99 and C++11 should be used where reasonable
2. C++ may be used in places where external libraries basically require C++
The reason for the strong focus on C is that we **personally** believe that C is simpler and easier to understand than the various abstractions provided by C++.
## Operating system support
C/C++ solutions must be valid on Windows 10+ and Linux.
C/C++ solutions should be valid on Windows 10+ and Linux.
## Namespace
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Namespaces must never be globally used. This means for example `use namespace std;` is prohibited and functions from the standard namespace should be prefixed instead `std::`
### Code structuring
## Data types
It is encouraged to use C++ namespaces to structure code. In C programmers often use prefixes to more or less re-create namespaces. We consider this a hack and advocate for C++ namespaces.
### Unsigned Integer
```cpp
namespace Your::Name::Space {
Be careful when you use unsigned and signed integers. When using unsigned integers the compiler may create additional instructions depending on the situation since it must support integer wrapping.
}
```
## Structs
Make sure structs don't have too much overhead due to alignment padding. Re-ordering struct members can fix a lot of padding overhead.
## Templates